![]() ![]() The story of Halo Infinite’s troubled development has to include the somewhat mixed reception of Halo 5. Octo– Halo 5 is Released to a Mixed Reception As Halo 5 hadn’t even been released at the time of this interview, though, there was little speculation at that time regarding the full meaning of this interview. Looking back, it’s pretty clear that this was the first official sign that “ Halo 6” was going to be something different. While Microsoft’s Frank O’Connor stopped short of naming that game in an i nterview with GamesRadar, he did mention that most people felt that the “Reclaimer Trilogy” which was supposed to play out across Halo 4, 5, and 6 had grown into more of a saga. Weeks before the release of Halo 5, Microsoft surprised many by confirming that initial work had already begun on the next Halo game. September 2015 – “Serious, Real Planning” Begins on Halo 6 The timeline of Halo Infinite‘s troubled development isn’t always pretty, but it’s a necessary tool for anyone who wants to understand how Halo Infinite went from a game on the back of the Xbox Series X packagin g to a title that may or may not even be released next year. What began as the seemingly inevitable development of Halo 6 morphed into one of the deepest dives into development hell that we’ve seen in recent memory. The answer to that question involves requires us to go all the way back to 2015 when Halo Infinite was little more than an idea. The revelation that the game will be released a year after its recently delayed debut has prompted some fans to ask the question, “How did we get to this point?” Microsoft recently confirmed that Halo Infinite is now scheduled to be released sometime during the fall of 2021. ![]()
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