![]() The second fight is clearly easier than the other three, and both the first one and the third ones have give some troubles. I have replayed 3 or 4 times, and it doesn't feel to me that there is a clear difficult progression. a bit weird (this section assumes that you have a good equipment and training of course). I know that they are cold-heart foxes, but I would like to learn a bit more why they are that way. In that sense, both Lynn and Tyra seems to be a bit two-dimensional Big Bads, but can be easily explained for their lack of more screen time. The Makhor content adds a depth to Sabia's personality (as it shows her capacity for empathy) that it really resonates with me. I hope that we have the chance to learn more about catgirls in future events. The character development is coming along nicely in general, but I was hoping for a bit more of Maply's screen time. But I think that one reason of why I like it so much (besides than the characters' proportions match my fantasies of course) is because the way that the scenes are written. Browsing nomo's page in HF, you can see that he has improved a lot. Ībout the pace of the game, maybe I'm way too obsessed with walkthroughs and wikis and the like, but I think that three parts of four (well one could argue than 2 and half: there is no hard time limit in the first part, but I like Kulgan too much: I mean like Kulgan's bonuses too much, to let him die) time-sensitive, are not the best option, specially if you don't like to hurry up and be efficient (I had heard that there are players like that). Talking about that: I understand the logic behind to lock out the submissive content if you have taken already your first steps on the domination path, but I just needed one point to unlock a couple of scenes. Also the addiction of the Gallery is a good incentive in my opinion to take a little time playing around with the early parts of the game (specially the Relief Tents). ![]() I specially appreciate the option to see the scenes sorted by characters is particularly nice and it's a great thing that you have been able to add it so early in the cycle game development. You have done a great, great job with the Gallery. Now that I have a compelling reason to do so, I have played a complete playthrough (and of course I didn't peek at all at the excellent guides by s3382306: general guide and by Ndsferrari: dominant Sabia). If you have a high score with your Captain (or Jadk), they provide an item for the feast. If you saved Kulgan, he brings a gift to your feast. Money obtained from the bar orcs is increased. Rewards for doing well on the catgirl quest are increased. ![]() Various typos, bugfixes, and other polishing. Multiple balance changes that reduce the money requirement for the feast. Now that we are far into the game the update has one dom and one sub CG, so you might not see everything in one play through. New gallery for each CG you have seen, with the option to unlock the new ones after you see them. The new work option for the shops will appear in the shop itself as a button. Fully remade shops with new assets to make it easier to use them. ![]() A lot of new reveals and lore progression. Fully reworked systems and core engine changes. Many new characters, bases and backgrounds. If you wish for your VNDB account not to appear on VNStat, please set it to private on your "My Account" page by selecting "Don't allow other people to see my visual novel list.".- Many of the scenes are involved in the central arena event, which has many different events and variables that can change depending on how you play for this and future updates, so be careful how you play. User profiles are updated once per day from the database dump, only public accounts are listed. Google Analytics is enabled on VNStat, you are can opt-out from this if you are concerned about your privacy by using an AdBlocker with an anti-tracking list. Licenseĭata provided by VNDB and subsequent derivative products are licensed under the Open Database License and as such may be further used in accordance with said license. As such care has been taken to avoid duplicating information, the exception being where such information is required for contextual reasons. The primary aim of VNStat is to provide added value to the wealth of information already collected by VNDB and its contributors. Unless otherwise specified all of the data displayed is either, sourced from or generated using information gathered from VNDB's API. ![]()
0 Comments
Leave a Reply. |